MEDIA CHANNELSITEMAPWASEDA UNIVERSITYCHINA WINDOWINDEX>■

 
 
創造SOUZOU|CREATION
Name:CHUANGZAO ZHANG
Sex :Male
Nationality:China
Present Address:Tokyo 
Resident Status:
International Exchange Student


氏名:張 創造
性別:男
国籍:中国
現在住所:東京
在留資格:国际交換留学
   

 
RESEARCH
SKILL CERTIFICATE
VIRTUAL REALITY TECHNOLOGY
FUTURE WORLD
CONTACT ME
CURRICULUM VITAE
MULTIMEDIA TECHNOLOGY
北京理工大学 BEIJING INSTITUTE OF TECHNOLOGY
 

■Education Background

早稲田大学
Department of Computer science.
Graduate school of Global information & 
Telecommunications Studies,
WASEDA UNIVERSITY.JAPAN

Skill Certificate: The Associate"s Certificate in Project Management, The George Washington University. USA

■Research Area Virtual Reality Computer User Interface Multimedia Communication Online Virtual Class & Supermarket Advanced Telecommunication Technology Abstract Distance Education systems have been developed and put in actual use throughout the world. The objectives are that high quality lectures can be shared among participants who are at different locations. In this system, lectures are sent to each site through the communication links while questions or comments are sent back to a teacher. We are, however, developing a more advanced platform for distance education. In this system, participants who are at different locations, in reality their images, are brought together through HyperReality(HR) in the Hyper World and can receive lectures as well as carry out experiments jointly. HR plays an important role to achieve this system. HR is a new concept of merging Physical Reality and Virtual reality. In this paper, VR and HR are described and HyperClass is introduced.

虚拟现实技术|HYPER REALITY TECHNOLOGY
HyperClass is a class where a teacher and students, 
in reality their images, are brought together through the 
communication network, heve lectures and do cooperative work 
as if they were gathered in a same place. The conventional 
video conference system provides a video conferencing, not a 
cooperative work. However HyperClass provides not only a 
conferencing but a cooperative work. In the HyperClass, a 3D 
virtual space is created and then viewers can enter into and 
handle a virtual object by hand gestures, mouse and
keyboards. Each people there can handle it jointly. It is not 
necessary for them to get together actually. They can have an 
experiment cooperatively while they are at different places. 
HYPER REALITY TECHNOLOGY LAB,WASEDA UNIVERSITY 
A Study on the Utilization of information system Technology 
& User-Interface for Information Communication and Indication 
of Public Facility Environment 

Today, with the rapid development of the telecommunication 
technology and globalization of economic, Intercommunication
technology , Print technology, Visual technology, 
and Electronics technology are also developing very fast, 
at the same time it urges exchange & development with 
different of field .  With the times change, from all kinds 
of entertainment to exhibition and culture activity of 
corporation ,what’s more shopping store center and railroad
station, the way of display has to change of the public space 
design for communication, especially about information design.
And this market will expand more and more in the future.
For example ,the problem of designing product and symbol. 
How to display of information communication and information 
indication? How to display information and communication for
project purpose?  In other words. How to easily understanding 
for visitor.

At present according to max-media technology , the method of 
information communication and indication of public facility
environment, are changing variously . And the exhibition 
makes the ideal way various more and more by using the 
multimedia technology of information exhibition, display of 
exhibition tool,device, panel, working of audio guide with 
a computer. Especially exhibition catalog, and to be 
transmitted the message. 
However, there are problems of these methods of the display.
At first the way dividing into parts the exhibition of 
information, when intuitive information acknowledgment is 
not understood easily. In other words, the method isn’t easy 
to cognition and memory from exhibition message or information 
as humanity.
This project research is for solving these problems. I will 
apply Visual-dimension Interact System(VIS) which CHOU 
laboratory developed, and build the user interface that for
easily to understand of based on psychology of human action,
recognition. It doesn’t need  acquire the apparatus such as 
data gloves though body .In a practical manner, information 
system is an application of the technology of Mixed Reality. 
The penetration type screen is adopted for the input part of 
information system by touched panel area and the information 
display part, where the multipoint can be recognized. 
Those who see it can relive the author's perception of the 
exhibit at the production stage by using this multipoint 
recognition input device on the input display. 
Moreover, the user interface that understands more easily is
verified by psychology and the cognitive science of the 
behavior of people.

In summary, this research will achieve that according to the
public Facility Environment, it can realize the coordination 
of visual interfaces and cognition interface of Information 
Display and Communication.
2005/10/25 CHUANGZAO ZHANG

FUTURE WORLD
A Convenient Future 2007.12.27


COMPUTER SYSTEM CONSTRUCTION GUI is a type of user interface which allows people to interact with a computer and computer-controlled devices. Instead of offering only text menus, or requiring typed commands: graphical icons, visual indicators or special graphical elements called "widgets", are presented. Often the icons are used in conjunction with text, labels or text navigation to fully represent the information and actions available to a user. The actions are usually performed through direct manipulation of the graphical elements. The term GUI is historically restricted to the scope of flat display screens with display resolutions capable of describing generic information,in the tradition of the research at Palo Alto Research Center (PARC). The term does not apply to other high resolution types of interfaces that are non-generic, such as videogames, or not restricted to flat screens, like volumetric displays. History of the GUI Data is From Wikipedia. The graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, has over the last four decades a steady history of incremental refinements built on some constant core principles. Several vendors have created their own windowing systems based on independent code but sharing the same basic elements that define the WIMP paradigm.Even though there have been important technologic achievements, enhancements to the general interaction were given in small steps over the previous systems and there have been few significant breakthroughs in terms of use,as the same organizational metaphors and interaction idioms are still in use. Initial developments The concept of a windowing system was introduced by the first real-time graphic display systems for computers: the SAGE Project and Ivan Sutherland's Sketchpad. Augmentation of Human Intellect (NLS) Doug Engelbart's Augmentation of Human Intellect project at SRI in the 1960s developed the On-Line System (NLS), which incorporated a mouse-driven cursor and multiple windows. Engelbart had been inspired, in part, by the memex desk based information machine suggested by Vannevar Bush in 1945. Much of the early research was based on how young humans learn. Xerox PARC Engelbart's work directly led to the advances at Xerox PARC. Several people went from SRI to Xerox PARC in the early 1970s. The Xerox PARC team with Merzouga Wilberts, codified the WIMP (windows, icons, menus and pointers) paradigm, first pioneered on the Xerox Alto experimental computer, but which eventually appeared commercially in the Xerox 8010 ('Star') system in 1981. Apple Lisa and Macintosh Beginning in 1979, started by Steve Jobs and led by Jef Raskin, the Lisa and Macintosh teams at Apple Computer (which included former members of the Xerox PARC group) continued to develop such ideas. The Macintosh, released in 1984, was the first commercially successful product to use a GUI. A desktop metaphor was used, in which files looked like pieces of paper; directories looked like file folders; there were a set of desk accessories like a calculator,notepad, and alarm clock that the user could place around the screen as desired; and the user could delete files and folders by dragging them to a trash can on the screen. Drop down menus were also introduced. There is still some controversy over the amount of influence that Xerox's PARC work, as opposed to previous academic research, had on the GUIs of Apple's Lisa and Macintosh, but it is clear that the influence was extensive, because first versions of Lisa GUIs even lacked icons. These prototype GUIs are at least mouse driven, but completely ignored the WIMP concept. Rare screenshots of first GUIs of Apple Lisa prototypes are shown here. Note also that Apple was invited by PARC to view their research, and a number of PARC employees subsequently moved to Apple to work on the Lisa and Macintosh GUI. However, the Apple work extended PARC's considerably,adding manipulatable icons and a fixed menu bar and direct manipulation of objects in the file system (see Macintosh Finder) for example. A list of the improvements made by Apple to the PARC interface can be read here (folklore.org) DESQview DESQview was a text mode multitasking program introduced in July 1985. Running on top of MS-DOS, it allowed users to run multiple DOS programs concurrently in windows. It was the first program to bring multitasking and windowing capabilities to a DOS environment in which existing DOS programs could be used. DESQview was not a true GUI but offered certain components of one, such as resizable, overlapping windows and mouse pointing. Graphical Environment Manager (GEM) Environment Manager) was a windowing system created by Digital Research, Inc. (DRI) for use with the CP/M operating system on the Intel 8088 and Motorola 68000 microprocessors. Later versions ran over DOS as well. GEM is known primarily as the graphical user interface (GUI) for the Atari ST series of computers, and was also supplied with a series of IBM PC-compatible computers from Amstrad. It was the core for a small number of DOS programs, the most notable being Ventura Publisher. It was ported to a number of other computers that previously lacked graphical interfaces, but never gained popularity on those platforms. DRI also produced FlexGem for their FlexOS realtime operating system. Digital Research (DRI) created the Graphical Environment Manager as an add-on program for personal computers. GEM was developed to work with existing CP/M and MS-DOS operating systems on business computers such as IBM-compatibles. It was developed from DRI software, known as GSX, designed by a former PARC employee. The similarity to the Macintosh desktop led to a copyright lawsuit from Apple Computer, and a settlement which involved some changes to GEM. This was to be the first of a series of 'look and feel' lawsuits related to GUI design in the 1980s. GEM received widespread use in the consumer market from 1985, when it was made the default user interface built in to the TOS operating system of the Atari ST line of personal computers. It was also bundled by other computer manufacturers and distributors, such as Amstrad. The GEM desktop faded from the market with the withdrawal of the Atari ST line in 1992. Amiga Intuition The Amiga computer was launched by Commodore in 1985 with a GUI called Workbench based on an internal engine which drives all the input events called Intuition, and developed almost entirely by RJ Mical. The first versions used a garish blue/orange/white/black default palette, which was selected for high contrast on televisions and composite monitors.Workbench presented directories as drawers to fit in with the "workbench" theme. Intuition was the widget and graphics library that made the GUI work. It was driven by user events through the mouse, keyboard, and other input devices. Due to a mistake made by the Commodore sales department, the first floppies of AmigaOS which were released with Amiga1000 named the whole OS "Workbench". Since then, users and CBM itself referred to "Workbench"as the nickname for the whole AmigaOS (including Amiga DOS,Extras, etc.). This common consent ended with release of version 2.0 of AmigaOS, which re-introduced proper names to the installation floppies of AmigaDOS, Workbench, Extras, etc.). Early versions of AmigaOS did treat the Workbench as just another window on top of a blank screen, but this is due to the ability of AmigaOS to have invisible screens with a chromakey or a genlock - one of the most advanced features of Amiga platform - even without losing the visibility of Workbench itself. In later AmigaOS versions Workbench could be set as a borderless desktop. Amiga users were able to boot their computer into a command line interface (aka. CLI/shell). This was a keyboard-based environment without the Workbench GUI. Later they could invoke it with the CLI/SHELL command LoadWB which performs the task to load Workbench GUI. Like most GUIs of the day Amiga's Intuition followed Xerox, and sometimes Apple's lead, but a CLI was included which dramatically extended the functionality of the platform. Later releases added more improvements, like support for high-color Workbench screens and 3D icons. Often Amiga users preferred alternative interfaces to standard Workbench, such as Directory Opus, or ScalOS interface. An interesting article about these replacements is available here (in French language). The use of improved, third party GUI engines became common amongst users who preferred more attractive interfaces -- such as Magic User Interface (MUI), and ReAction. These Object Oriented graphic engines driven by "classes" of graphic objects and functions were then standardized into the Amiga environment and changed Amiga Workbench to a complete and modern guided interface, with new standard gadgets, animated buttons, true 24bit-color icons, increased use of wallpapers for screens and windows, alpha channel, transparencies and shadows as any modern GUI requires. Modern derivatives of Workbench are Ambient for MorphOS, ScalOS, Workbench for AmigaOS 4.0 and Wanderer for AROS. There is a brief article on ambient and descriptions of MUI icons, menus and gadget here (aps.fr) and images of Zune stay at main AROS site Microsoft Windows In 1983 Microsoft announced its development of Windows, a graphical user interface (GUI) for its own operating system (MS-DOS) that had shipped for IBM PC and compatible computers since 1981. The first independent version of Microsoft Windows, version 1.0, released on November 20, 1985, lacks a degree of functionality and achieved little popularity. It was originally going to be called Interface Manager, but Rowland Hanson, the head of marketing at Microsoft, convinced the company that the name Windows would be more appealing to consumers. Windows 1.0 is not a complete operating system,but rather extends MS-DOS and shares the latter's inherent flaws and problems. Furthermore, legal challenges by Apple limited its functionality. For example, windows can only appear "tiled" on the screen; that is, they cannot overlap or overlie one another. Also, there is no trash can (place to store files prior to deletion),since Apple believed they owned the rights to that paradigm. Microsoft later removed both of these limitations by signing a licensing agreement. Microsoft Windows version 2 came out on December 9, 1987, and proved slightly more popular than its predecessor. Much of the popularity for Windows 2.0 came by way of its inclusion as a "run-time version" with Microsoft's new graphical applications, Excel and Word for Windows. They can be run from MS-DOS, executing Windows for the duration of their activity, and closing down Windows upon exit. Microsoft Windows received a major boost around this time when Aldus PageMaker appeared in a Windows version, having previously run only on Macintosh. Some computer historians date this, the first appearance of a significant and non-Microsoft application for Windows, as the beginning of the success of Windows. Versions 2.0x uses the real-mode memory model, which confines it to a maximum of 1 megabyte of memory. In such a configuration, it can run under another multitasker like DESQview, which use the 286 Protected Mode. Later, two new versions were released: Windows/286 2.1 and Windows/386 2.1. Like previous versions of Windows, Windows/286 2.1 uses the real-mode memory model, but was the first version to support the HMA. Windows/386 2.1 has a protected mode kernel with LIM-standard EMS emulation, the predecessor to XMS which would finally change the topology of IBM PC computing. All Windows and DOS-based applications at the time were real mode, running over the protected mode kernel by using the virtual 8086 mode, which was new with the 80386 processor. Version 2.03, and later 3.0, faced challenges from Apple over its overlapping windows and other features Apple charged mimicked the "look and feel" of its operating system and "embodie[d] and enerate[d] a copy of the Macintosh" in its OS.Judge William Schwarzer dropped all but 9 of the 189 charges that Apple had sued Microsoft with on January 5, 1989. Success with Windows 3.0 Microsoft Windows scored a significant success with Windows 3.0, released in 1990.In addition to improved capabilities given to native applications, Windows also allows a user to better multitask older MS-DOS based software compared to Windows/386, thanks to the introduction of virtual memory. It made PC compatibles serious competitors to the Apple Macintosh. This benefited from the improved graphics available on PCs by this time (by means of VGA video cards), and the Protected/Enhanced mode which allowed Windows applications to use more memory in a more painless manner than their DOS counterparts could. Windows 3.0 can run in any of Real, Standard, or 386 Enhanced modes, and is compatible with any Intel processor from the 8086/8088 up to 80286 and 80386. Windows 3.0 tries to auto detect which mode to run in, although it can be forced to run in a specific mode using the switches: /r (real), /s (standard) and /3 (386 enhanced) respectively. This was the first version to run Windows programs in protected mode, although the 386 enhanced mode kernel was an enhanced version of the protected mode kernel in Windows/386. Due to this backward compatibility, Windows 3.0 applications also must be compiled in a 16-bit environment, without ever using the full 32-bit capabilities of the 386 CPU. A "multimedia" version, Windows 3.0 with Multimedia Extensions 1.0, was released several months later. This was bundled with "multimedia upgrade kits", comprising a CD-ROM drive and a sound card, such as the Creative Labs Sound Blaster Pro. This version was the precursor to the multimedia features available in Windows 3.1 and later, and was part of the specification for Microsoft's specification for the Multimedia PC. The features listed above and growing market support from application software developers made Windows 3.0 wildly successful, selling around 10 million copies in the two years before the release of version 3.1. Windows 3.0 became a major source of income for Microsoft, and led the company to revise some of its earlier plans. A step sideways: OS/2 During the mid to late 1980s, Microsoft and IBM had co-operatively been developing OS/2 as a successor to DOS. OS/2 would take full advantage of the aforementioned Protected Mode of the Intel 80286 processor and up to 16MB of memory. OS/2 1.0, released in 1987, supported swapping and multitasking and allowed running of DOS executables. A GUI, called the Presentation Manager (PM), was not available with OS/2 until version 1.1, released in 1988. Its API was incompatible with Windows. (Among other things, Presentation Manager placed X,Y coordinate 0,0 at the bottom left of the screen like Cartesian coordinates, while Windows put 0,0 at the top left of the screen like most other computer window systems.) Version 1.2, released in 1989, introduced a new file system, HPFS, to replace the FAT file system. By the early 1990s, conflicts developed in the Microsoft/IBM relationship.They cooperated with each other in developing their PC operating systems, and had access to each other's code. Microsoft wanted to further develop Windows, while IBM desired for future work to be based on OS/2. In an attempt to resolve this tension, IBM and Microsoft agreed that IBM would develop OS/2 2.0, to replace OS/2 1.3 and Windows 3.0, while Microsoft would develop a new operating system, OS/2 3.0, to later succeed OS/2 2.0. This agreement soon however fell apart, and the Microsoft/IBM relationshipwas terminated. IBM continued to develop OS/2, while Microsoft changed the name of its (as yet unreleased) OS/2 3.0 to Windows NT. Both retained the rights to use OS/2 and Windows technology developed up to the termination of the agreement; Windows NT, however, was to be written anew, mostly independently. After an interim 1.3 version to fix up many remaining problems with the 1.x series, IBM released OS/2 version 2.0 in 1992. This was a major improvement: it featured a new, object-oriented GUI, the Workplace Shell (WPS), that included a desktop and was considered by many to be OS/2's best feature. Microsoft would later imitate much of it in Windows 95. Version 2.0 also provided a full 32-bit API, offered smooth multitasking and could take advantage of the 4 gigabytes of address space provided by the Intel 80386. Still, much of the system still had 16-bit code internally which required, among other things, device drivers to be 16-bit code as well. This was one of the reasons for the chronic shortage of OS/2 drivers for the latest devices. Version 2.0 could also run DOS and Windows 3.0 programs, since IBM had retained the right to use the DOS and Windows code as a result of the breakup. At the time, it was unclear who would win the so-called "Desktop wars". But in the end, OS/2 did not manage to gain enough market share, even though IBM released several improved versions subsequently Windows 3.1 and NT In response to the impending release of OS/2 2.0, Microsoft developed Windows 3.1, which includes several minor improvements to Windows 3.0 (such as display of TrueType scalable fonts, developed jointly with Apple), but primarily consists of bugfixes and multimedia support. It also excludes support for Real mode, and only runs on an 80286 or better processor. Later Microsoft also released Windows 3.11,a touch-up to Windows 3.1 which includes all of the patches and updates that followed the release of Windows 3.1 in 1992. Around the same time, Microsoft released Windows for Workgroups (WfW), available both as an add-on for existing Windows 3.1 installations and in a version that included the base Windows environment and the networking extensions all in one package. Windows for Workgroups includes improved network drivers and protocol stacks, and support for peer-to-peer networking. One optional download for WfW was the "Wolverine" TCP/IP protocol stack, which allowed for easy access to the Internet through corporate networks. There are two versions of Windows for Workgroups, WfW 3.1 and WfW 3.11. Unlike the previous versions, Windows for Workgroups 3.11 only runs in 386 Enhanced mode, and requires at least an 80386SX processor. All these versions continued version 3.0's impressive sales pace. Even though the 3.1x series still lacked most of the important features of OS/2, such as long file names, a desktop, or protection of the system against misbehaving applications, Microsoft quickly took over the OS and GUI markets for the IBM PC. The Windows API became the de-facto standard for consumer software. Meanwhile Microsoft continued to develop Windows NT. The main architect of the system was Dave Cutler, one of the chief architects of VMS at Digital Equipment Corporation (later purchased by Compaq, now part of Hewlett-Packard). Microsoft hired him in 1988 to create a portable version of OS/2, but Cutler created a completely new system instead. Cutler had been developing a follow-on to VMS at DEC called Mica, and when DEC dropped the project he brought the expertise and some engineers with him to Microsoft. DEC also believed he brought Mica's code to Microsoft and sued. Microsoft eventually paid $150 million U.S. and agreed to support DEC's Alpha CPU chip in NT. Windows NT 3.1 (Microsoft marketing desired to make Windows NT appear to be a continuation of Windows 3.1) arrived in Beta form to developers at the July 1992 Professional Developers Conference in San Francisco. Microsoft announced at the conference its intentions to develop a successor to both Windows NT and Windows 3.1's replacement (code-named Chicago), which would unify the two into one operating system. This successor was codenamed Cairo. In hindsight, Cairo was a much more difficult project than Microsoft had anticipated, and as a result, NT and Chicago would not be unified until Windows XP, and still, parts of Cairo have not made it into Windows as of today. Specifically, the WinFS subsystem, which was the much touted Object File System of Cairo, which had been put on hold for a while, but Microsoft further announced that they've discontinued WinFS and they'll gradually incorporate the technologies developed for WinFS in other products and technologies, notably, Microsoft SQL Server. Driver support was lacking due to the increased programming difficulty in dealing with NT's superior hardware abstraction model. This problem plagued the NT line all the way through Windows 2000. Programmers complained that it was too hard to write drivers for NT, and hardware developers were not going to go through the trouble of developing drivers for a small segment of the market. Additionally, although allowing for good performance and fuller exploitation of system resources, it was also resource-intensive on limited hardware, and thus was only suitable for larger, more expensive machines. Windows NT would not work for private users because of its resource demands; moreover, its GUI was simply a copy of Windows 3.1's, which was inferior to the OS/2 Workplace Shell, so there was not a good reason to propose it as a replacement to Windows 3.1. However, the same features made Windows NT perfect for the LAN server market (which in 1993 was experiencing a rapid boom, as office networking was becoming a commodity), as it enjoyed advanced network connectivity options, and the efficient NTFS file system. Windows NT version 3.51 was Microsoft's stake into this market, a large part of which would be won over from Novell in the following years. One of Microsoft's biggest advances initially developed for Windows NT was new 32-bit API,to replace the legacy 16-bit Windows API.This API was called Win32, and from then on Microsoft referred to the older 16-bit API as Win16. Win32 API had three main implementations: one for Windows NT, one for Win32s (which was a subset of Win32 which could be used on Windows 3.1 systems), and one for Chicago. Thus Microsoft sought to ensure some degree of compatibility between the Chicago design and Windows NT, even though the two systems had radically different internal architectures. Windows NT was the first Windows operating system based on a hybrid kernel. Windows 95 After Windows 3.11, Microsoft began to develop a new consumer oriented version of the operating system code-named Chicago. Chicago was designed to have support for 32-bit pre-emptive multitasking like OS/2 and Windows NT, although a 16-bit kernel would remain for the sake of backward compatibility. The Win32 API first introduced with Windows NT was adopted as the standard 32-bit programming interface, with Win16 compatibility being preserved through a technique known as "thunking". A new GUI was not originally planned as part of the release, although elements of the Cairo user interface were borrowed and added as other aspects of the release (notably Plug and Play) slipped. Microsoft did not change all of the Windows code to 32-bit; parts of it remained 16-bit (albeit not directly using real mode) for reasons of compatibility, performance and development time. This, and the fact that the numerous design flaws had to be carried over from the earlier Windows versions, eventually began to impact on the operating system's efficiency and stability. Microsoft marketing adopted Windows 95 as the product name for Chicago when it was released on August 24, 1995. Microsoft had a double gain from its release: first it made it impossible for consumers to run Windows 95 on a cheaper, non-Microsoft DOS; secondly, although traces of DOS were never completely removed from the system, and a version of DOS would be loaded briefly as a part of the booting process, Windows 95 applications ran solely in 386 Enhanced Mode, with a flat 32-bit address space and virtual memory. These features make it possible for Win32 applications to address up to 2 gigabytes of virtual RAM (with another 2GB reserved for the operating system), and in theory prevents them from inadvertently corrupting the memory space of other Win32 applications. In this respect the functionality of Windows 95 moved closer to Windows NT, although Windows 95/98/ME does not support more than 512 megabytes of physical RAM without obscure system tweaks. IBM continued to market OS/2, producing later versions in OS/2 3.0 and 4.0 (also called Warp). Responding to complaints about OS/2 2.0's high demands on computer hardware, version 3.0 was significantly optimized both for speed and size. Before Windows 95 was released, OS/2 Warp 3.0 was even shipped preinstalled with several large German hardware vendor chains. However, with the release of Windows 95, OS/2 began to lose marketshare. It is probably impossible to nail down a specific reason why OS/2 failed to gain much marketshare. While OS/2 continued to run Windows 3.1 applications, it lacked support for anything but the Win32s subset of Win32 API (see above). Unlike with Windows 3.1, IBM did not have access to the source code for Windows 95 and was unwilling to commit the time and resources to emulate the moving target of the Win32 API. IBM also introduced OS/2 into the United States v. Microsoft case, blaming unfair marketing tactics on Microsoft's part, but many people would probably agree that IBM's own marketing problems and lack of support for developers contributed at least as much to the failure.Microsoft released five different versions of Windows 95: Windows 95 - original release Windows 95 A - included Windows 95 OSR1 slipstreamed into the installation. Windows 95 B - (OSR2) included several major enhancements, Internet Explorer (IE) 3.0 and full FAT32 file system support. Windows 95 B USB - (OSR2.1) included basic USB support. Windows 95 C - (OSR2.5) included all the above features, plus IE 4.0. This was the last 95 version produced. OSR2, OSR2.1, and OSR2.5 were not released to the general public, rather, they were available only to OEMs that would preload the OS onto computers. Some companies sold new hard drives with OSR2 preinstalled (officially justifying this as needed due to the hard drive's capacity). This product was sold after the name Windows 97 in some countries in Europe.The first Microsoft Plus! add-on pack was sold for Windows 95. Windows NT 4.0 Originally developed as a part of its effort to introduce Windows NT to the workstation market,[citation needed] Microsoft released Windows NT 4.0, which features the new Windows 95 interface on top of the Windows NT kernel (a patch was available for developers to make NT 3.51 use the new UI, but it was quite buggy; the new UI was first developed on NT[citation needed] but Windows 95 was released before NT 4.0). Windows NT 4.0 came in four versions: Windows NT 4.0 Workstation Windows NT 4.0 Server Windows NT 4.0 Server, Enterprise Edition (includes support for 8-way SMP and clustering) Windows NT 4.0 Terminal Server Windows 98 On June 25, 1998, Microsoft released Windows 98, which was widely regarded as a minor revision of Windows 95, but generally found to be more stable and reliable than its 1995 predecessor. It includes new hardware drivers and better support for the FAT32 file system which allows support for disk partitions larger than the2 GB maximum accepted by Windows 95. The USB support in Windows 98 is far superior to the token, sketchy support provided by the OEM editions of Windows 95. It also controversially integrated the Internet Explorer browser into the Windows GUI and Windows Explorer file manager, prompting the opening of the United States v. Microsoft case, dealing with the question whether Microsoft was abusing its hold on the PC operating system market to unfairly compete with companies such as Netscape. In 1999, Microsoft released Windows 98 Second Edition, an interim release whose most notable feature was the addition of Internet Connection Sharing, which was a form of network address translation, allowing several machines on a LAN (Local Area Network) to share a single Internet connection. Hardware support through device drivers was increased. Many minor problems present in the original Windows 98 were found and fixed which make it, according to many, the most stable release of Windows 9x. Windows 2000 Windows 2000 (also referred to as Win2K) is a preemptive, interruptible, graphical and business-oriented operating system designed to work with either uniprocessor or symmetric multi-processor computers. It is part of the Microsoft Windows NT line of operating systems and was released on February 17, 2000. It was succeeded by Windows XP in October 2001 and Windows Server 2003 in April 2003. Windows 2000 is classified as a hybrid kernel operating system. Four editions of Windows 2000 have been released: Professional, Server, Advanced Server, and Datacenter Server. Additionally, Microsoft offered Windows 2000 Advanced Server Limited Edition and Windows 2000 Datacenter Server Limited Edition, which were released in 2001 and run on 64-bit Intel Itanium microprocessors.[4] Whilst all editions of Windows 2000 are targeted to different markets, they each share a core set of common functionality, including many system utilities such as the Microsoft Management Console and standard system administration applications. Support for people with disabilities was improved over Windows NT 4.0 with a number of new assistive technologies, and Microsoft included increased support for different languages and locale information. All versions of the operating system support the Windows NT filesystem, NTFS 3.0,[5] the Encrypting File System, as well as basic and dynamic disk storage. The Windows 2000 Server family has additional functionality, including the ability to provide Active Directory services (a hierarchical framework of resources) , Distributed File System (a file system that supports sharing of files) and fault-redundant storage volumes. Windows 2000 can be installed and deployed to corporate desktops through either an attended or unattended installation. Unattended installations rely on the use of answer files to fill in installation information, and can be performed through a bootable CD using Microsoft Systems Management Server, by the System Preparation Tool. Windows 2000 is the last NT-kernel based version of Microsoft Windows that does not include Windows Product Activation. At the time of its release, Microsoft marketed Windows 2000 as the most secure Windows version they had ever shipped,[6] however it became the target of a number of high-profile virus attacks such as Code Red and Nimda. More than seven years after its release, it continues to receive patches for security vulnerabilities on a near-monthly basis. Microsoft released Windows 2000, known during its development cycle as "NT 5.0", in February 2000. It was successfully deployed both on the server and the workstation markets. Amongst Windows 2000's most significant new features was Active Directory, a near-complete replacement of the NT 4.0 Windows Server domain model, which built on industry-standard technologies like DNS, LDAP, and Kerberos to connect machines to one another. Terminal Services, previously only available as a separate edition of NT 4, was expanded to all server versions. A number of features from Windows 98 were incorporated as well, such as an improved Device Manager, Windows Media Player, and a revised DirectX that made it possible for the first time for many modern games to work on the NT kernel. Windows 2000 is also the last NT-kernel Windows operating system to lack Product Activation. While Windows 2000 could upgrade a computer running Windows 98, Windows 2000 was not widely regarded as a product suitable for home users. The reasons for this were many, chief amongst them the lack of device drivers for many common consumer devices such as scanners and printers (at the time of release; situation reversed when Windows XP was released). Windows 2000 was available in six editions: Windows 2000 Professional Windows 2000 Server Windows 2000 Advanced Server Windows 2000 Datacenter Server Windows 2000 Advanced Server Limited Edition Windows 2000 Datacenter Server Limited Edition Windows Millennium Edition (Me) In September 2000, Microsoft introduced Windows Me (Millennium Edition), which upgraded Windows 98 with enhanced multimedia and Internet features. It also introduced the first version of System Restore, which allowed users to revert their system state to a previous "known-good" point in the case of system failure. System Restore was a notable feature that made its way into Windows XP. The first version of Windows Movie Maker was introduced as well. Windows Me was conceived as a quick one-year project that served as a stopgap release between Windows 98 and Windows XP. Many of the new features were available from the Windows Update site as updates for older Windows versions, (System Restore was an exception). As a result, Windows Me was not acknowledged as a unique OS (Operating System) along the lines of 95 or 98. Windows Me was widely criticised for serious stability issues, and for lacking real mode DOS support, to the point of being referred to as the "Mistake Edition". Windows Me was the last operating system to be based on the Windows 9x (monolithic) kernel and MS-DOS. It is also the last Windows operating system to lack Product Activation. Windows XP Windows XP is a line of operating systems developed by Microsoft for use on general- purpose computer systems, including home and business desktops, notebook computers, and media centers. The letters "XP" stand for eXPerience.[2] It was codenamed "Whistler", after Whistler, British Columbia, as many Microsoft employees skied at the Whistler- Blackcomb ski resort during its development. Windows XP is the successor to both Windows 2000 Professional and Windows Me, and is the first consumer-oriented operating system produced by Microsoft to be built on the Windows NT kernel and architecture. Windows XP was first released on October 25, 2001, and over 400 million copies were in use in January 2006, according to an estimate in that month by an IDC analyst.[3] It is succeeded by Windows Vista, which was released to volume license customers on November 8, 2006, and worldwide to the general public on January 30, 2007. The most common editions of the operating system are Windows XP Home Edition, which is targeted at home users, and Windows XP Professional, which has additional features such as support for Windows Server domains and two physical processors, and is targeted at power users and business clients. Windows XP Media Center Edition has additional multimedia features enhancing the ability to record and watch TV shows, view DVD movies, and listen to music. Windows XP Tablet PC Edition is designed to run the ink-aware Tablet PC platform. Two separate 64-bit versions of Windows XP were also released, Windows XP 64-bit Edition for IA-64 (Itanium) processors and Windows XP Professional x64 Edition for x86-64. Windows XP is known for its improved stability and efficiency over the 9x versions of Microsoft Windows. It presents a significantly redesigned graphical user interface, a change Microsoft promoted as more user-friendly than previous versions of Windows. New software management capabilities were introduced to avoid the "DLL hell" that plagued older consumer-oriented 9x versions of Windows. It is also the first version of Windows to use product activation to combat software piracy, a restriction that did not sit well with some users and privacy advocates. Windows XP has also been criticized by some users for security vulnerabilities, tight integration of applications such as Internet Explorer and Windows Media Player, and for aspects of its default user interface. Windows XP had been in development since early 1999, when Microsoft started working on Windows Neptune, an operating system intended to be the "Home Edition" equivalent to Windows 2000 Professional. It was eventually merged into the Whistler project, which later became Windows XP. In 2001, Microsoft introduced Windows XP (codenamed "Whistler"). The merging of the Windows NT/2000 and Windows 95/98/Me lines was achieved with Windows XP. Windows XP uses the Windows NT 5.1 kernel, marking the entrance of the Windows NT core to the consumer market, to replace the aging 16/32-bit branch. Windows XP was current longer than any other version of Windows, from 2001 all the way to 2007 when Windows Vista was released to consumers. The Windows XP line of operating systems was surpassed by Windows Vista on January 30, 2007. Windows XP is available in a number of versions: "Windows XP Home Edition", for home desktops and laptops (notebooks) "Windows XP Home Edition N", as above, but without a default installation of Windows Media Player, as mandated by a European Union ruling "Windows XP Professional", for business and power users "Windows XP Professional N", as above, but without a default installation of Windows Media Player, as mandated by a European Union ruling Windows XP Media Center Edition (MCE), released in November 2002 for desktops and notebooks with an emphasis on home entertainment Windows XP Media Center Edition 2003 Windows XP Media Center Edition 2004 Windows XP Media Center Edition 2005, released on October 12, 2004. "Windows XP Tablet PC Edition", for tablet PCs (PCs with touch screens) Windows XP Tablet PC Edition 2005 Windows XP Embedded, for embedded systems "Windows XP Starter Edition", for new computer users in developing countries Windows XP Professional x64 Edition, released on April 25, 2005 for home and workstation systems utilizing 64-bit processors based on the x86-64 instruction set (AMD calls this AMD64, Intel calls it Intel 64) Windows XP 64-bit Edition, is a version for Intel's Itanium line of processors; maintains 32-bit compatibility solely through a software emulator. It is roughly analogous to Windows XP Professional in features. It was discontinued in September 2005 when the last vendor of Itanium workstations stopped shipping Itanium systems marketed as "Workstations". Windows XP 64-bit Edition 2003, based on the Windows NT 5.2 codebase. Windows Server 2003 On April 24, 2003 Microsoft launched Windows Server 2003, a notable update to Windows 2000 Server encompassing many new security features, a new "Manage Your Server" wizard that simplifies configuring a machine for specific roles, and improved performance. It has the version number NT 5.2. A few services not essential for server environments are disabled by default for stability reasons, most noticeable are the "Windows Audio" and "Themes" services; Users have to enable them manually to get sound or the "Luna" look as per Windows XP. The hardware acceleration for display is also turned off by default, users have to turn the acceleration level up themselves if they trust the display card driver. In December 2005, Microsoft released Windows Server 2003 R2, which is actually SP1 (Service Pack 1) plus an add-on package. Among the new features are a number of management features for branch offices, file serving, and company-wide identity integration. Windows Server 2003 is available in five editions: Web Edition Standard Edition Enterprise Edition (32 and 64-bit) Datacenter Edition Small Business Server Thin client: Windows Fundamentals for Legacy PCs In July 2006, Microsoft released a thin-client version of Windows XP Service Pack 2, called Windows Fundamentals for Legacy PCs (WinFLP). It is only available to Software Assurance customers. The aim of WinFLP is to give companies a viable upgrade option for older PCs that are running Windows 95, 98, and Me that will be supported with patches and updates for the next several years. Most user applications will typically be run on a remote machine using Terminal Services or Citrix Windows Vista The current client version of Windows, Windows Vista was released on November 30, 2006[1] to business customers, with consumer versions following on January 30, 2007. Windows Vista intends to have enhanced security by introducing a new restricted user mode called User Account Control, replacing the "administrator-by-default" philosophy of Windows XP. Vista also features new graphics features, the Windows Aero GUI, new applications (such as Windows Calendar, Windows DVD Maker and some new games including Chess, Mahjong, and Purble Place), a revised and more secure version of Internet Explorer, a new version of Windows Media Player, and a large number of underlying architectural changes. Windows Vista ships in several editions: Starter Home Basic Home Premium Business Enterprise Ultimate Starter Home Basic Home Premium Business Enterprise Ultimate Windows Home Server Windows Home Server (codenamed Q, Quattro) is a server product based off Windows Server 2003, designed for consumer use. The system was announced on January 7, 2007 by Bill Gates. Windows Home Server can be configured and monitored using a console program that can be installed on a client PC. Such features as Media Sharing, local and remote drive backup and file duplication are anticipated. Future development Windows Server 2008 Windows Server 2008, now scheduled for release on February 27, 2008, was originally known as Windows Server Codename "Longhorn". Windows Server 2008 builds on the technological and security advances first introduced with Windows Vista, and aims to be significantly more modular than its predecessor, Windows Server 2003. Future development Windows 7 The next major release after Windows Vista is known internally as Windows 7. It was previously known by the code-names Blackcomb and Vienna. GUI of Microsoft Windows Microsoft modeled the first version of Windows, released in 1985, on the GUI of the Mac OS. [citation needed] Windows 1.0 was a GUI for the MS-DOS operating system that had been the OS of choice for IBM PC and compatible computers since 1981. Windows 2.0 followed, but it wasn't until the 1990 launch of Windows 3.0, based on Common User Access that its popularity truly exploded. The GUI has seen major and minor redesigns since, notably the addition of spatial file management capabilities akin to the Macintosh Finder in Windows 95, in Windows Explorer; the contentious web browser integration in Windows 98; the subsequent transition away from spatial file management more towards a single-window, task-based interface with Windows XP; and the removal of the browser integration in Windows Vista. Windows traditionally differed from other GUIs in that it encouraged using applications maximized [clarify], as evident even in this early Windows 1.01 screenshot. The users usually switch between maximized applications using Alt+Tab keyboard shortcut or by clicking on a Taskbar listing all open applications, as opposed to clicking on a partially visible window, as is more common in some other GUIs. In 1988, Apple sued Microsoft for copyright infringement of the LISA and Apple Macintosh GUI. The court case lasted 4 years before almost all of Apple's claims were denied on a contractual technicality. Subsequent appeals by Apple were also denied, and Microsoft and Apple apparently entered a final, private settlement of the matter in 1997 as a side note in a broader announcement of investment and cooperation. GEOS GEOS was launched in 1986. Originally written for the 8 bit home computer Commodore 64 and shortly after, the Apple II series it was later ported to IBM PC systems. It came with several application programs like a calendar and word processor, and a cut-down version served as the basis for America Online's DOS client. Compared to the competing Windows 3.0 GUI, it could run reasonably well on simpler hardware. Revivals were seen in the HP OmniGo handhelds, Brother GeoBook line of laptop-appliances, and the New Deal Office package for PCs. Related code found its way to earlier 'Zoomer' PDAs, creating an unclear lineage to Palm, Inc.'s later work. Nokia used GEOS as a base operating system for their Nokia Communicator series, before switching to EPOC (Symbian). The 90s: Mainstream usage of the desktop The widespread adoption of the PC platform at homes and small business popularized computers among people with no formal training. This created a fast growing market, opening an opportunity for commercial exploitation and of easy-to-use interfaces and making economically viable the incremental refinement of the existing GUIs for home systems. Windows 95 and "a computer in every home" After Windows 3.11, Microsoft began to develop a new consumer oriented version of the operating system. Windows 95 was intended to integrate Microsoft's formerly separate MS-DOS and Windows products and includes an enhanced version of DOS, often referred to as MS-DOS 7.0. It features significant improvements over its predecessor, Windows 3.1, most visibly the graphical user interface (GUI) whose basic format and structure is still used in later versions such as Windows Vista. In the marketplace, Windows 95 was an unqualified success, and within a year or two of its release had become the most successful operating system ever produced. Windows 95 saw the beginning of the Browser wars when the World Wide Web gradually began receiving a great deal of attention in the popular culture and mass media. Microsoft at first did not see potential in the Web and Windows 95 was shipped with Microsoft's own online service called The Microsoft Network, which was dial-up only and was used primarily for its own content, not internet access. As versions of Netscape Navigator and Internet Explorer were released at a rapid pace over the following few years, Microsoft used its desktop dominance to push its browser and shape t he ecology of the web mainly as a monoculture The X Window System X11 Desktop (running the KDE Desktop with KWin window manager).The standard windowing system in the Unix world is the X Window System (commonly X11 or X), first released in the mid-1980s. The W Window System (1983) was the precursor to X; X was developed at MIT as Project Athena. Its original purpose was to allow users of the newly emerging graphic terminals to access remote graphics workstations without regard to the workstation's operating system or the hardware. Due largely to the availability of the source code used to write X, it has become the standard layer for management of graphical and input/output devices and for the building of both local and remote graphical interfaces on virtually all Unix, Linux and other Unix-like operating systems. X allows a graphical terminal user to make use of remote resources on the network as if they were all located locally to the user by running a single module of software called the X server. The software running on the remote machine is called the client application. X's network t ransparency protocols allow the display and input portions of any application to be separated from the remainder of the application and 'served up' to any of a large number of remote users. X is available today as free software Mac OS The Macintosh's GUI has been frequently revised with time since 1984, with major updates including System 7, and underwent its largest revision with the introduction of the "Aqua" interface in 2001's Mac OS X. It was a new operating system built primarily on technology from NeXTStep with UI elements of the original Mac OS grafted on. Mac OS X uses a technology called Quartz for graphics rendering and drawing on-screen. Some interface features of Mac OS X are inherited from NeXTStep (such as the Dock, the automatic wait cursor, or double-buffered windows giving a solid appearance and flicker free window redraws), while others are inherited from the old Mac OS operating system (the single system-wide menu-bar). Mac OS X v10.3 introduced features to improve usability including Exposé which is designed to make finding open windows easier. With Mac OS X v10.4, new features including Dashboard (a virtual alternate desktop for mini specific-purpose applications) and a search tool called Spotlight, which provides users with an option for searching through files instead of browsing through folders were added. GUIs built on the X Window System A GNOME 2.20 desktop (September 2007)In the early days of X Window development, Sun Microsystems and AT&T attempted to push for a GUI standard called OPEN LOOK in competition with Motif. OPEN LOOK was a well-designed standard developed from scratch in conjunction with Xerox, while Motif was a collective effort that fell into place, with a look and feel patterned after Windows 3.11. Many who worked on OPEN LOOK at the time appreciated its design coherence. Motif prevailed in the UNIX GUI battles and became the basis for the Common Desktop Environment (CDE). CDE was based on VUE (Visual User Environment), a proprietary desktop from Hewlett-Packard that in turn was based on the Motif look and feel. In the late 1990s, there was significant growth in the Unix world, especially among the free software community. New graphical desktop movements grew up around Linux and similar operating systems, based on the X Window System. A new emphasis on providing an integrated and uniform interface to the user brought about new desktop environments, such as KDE , GNOME and XFCE which are supplanting CDE in popularity on both Unix and Unix-like operating systems. The XFCE ,KDE and GNOME look and feel each tend to undergo more rapid change and less codification than the earlier OPEN LOOK and Motif environments. RISC OS Early versions of what became called RISC OS were known as Arthur, which was released in 1987 by Acorn Computers. RISC OS was a colour GUI operating system which used three-button mice, a taskbar (called the iconbar), and a file navigator similar to that of Mac OS. Acorn created RISC OS in the 1980s for their ARM-CPU based computers. The GUI of RISC OS has developed over versions of RISC OS from 1987 to the present day with version 4.39 having a great ability to customise the interface. OS/2 Originally collaboratively developed by Microsoft and IBM to replace DOS, OS/2 version 1.0 (released in 1987) had no GUI at all. Version 1.1 (released 1988) included Presentation Manager (PM), which looked a lot like the later Windows 3.0 UI. After the split with Microsoft, IBM developed the Workplace Shell (WPS) for version 2.0 (released in 1992),a quite radical, object-oriented approach to GUIs. Microsoft later imitated much of this in Windows 95. NeXTSTEP The NeXTSTEP user interface was used in the NeXT line of computers. NeXTSTEP's first major version was released in 1989. It used Display PostScript for its graphical underpinning. The NeXTSTEP interface's most significant feature was the Dock, carried with some modification into Mac OS X, and had other minor interface details that some found made it easier and more intuitive to use than previous GUIs. NeXTSTEP's GUI was the first to feature opaque dragging of windows in its user interface, on a comparatively weak machine by today's standards, ideally aided by high performance graphics hardware. BeOS BeOS was developed on custom AT&T Hobbit-based computers before switching to PowerPC hardware by a team lead by former Apple executive Jean-Louis Gassee as an alternative to the Macintosh OS and GUI. BeOS was later ported to Intel hardware. It used an object-oriented kernel written by Be, and did not use the X Window System,but a different GUI written from scratch. Much effort was spent by the developers to make it an efficient platform for multimedia applications. Be Inc. was acquired by PalmSource,Inc. (Palm Inc. at the time) in 2001. Current trends 3D User Interface A recent trend in desktop technology is the inclusion of 3D effects in window management, based in experimental research in User Interface Design trying to expand the expressive power of the existing toolkits in order to enhance the physical cues that allow for direct manipulation. New effects common to several projects are scale resizing and zooming,several windows transformations and animations (wobbling windows, smooth minimization to system tray...), composition of images (used for window drop shadows and transparency) and enhancing the global organization of open windows (zooming to virtual desktops, desktop cube, Exposé...) These effects are popularized thanks to the widespread use of 3D video cards (mainly due to gaming) which allow for complex visual processing with low CPU use, using the 3D acceleration in most modern graphics cards to render the application clients in a 3D scene. The application window is drawn off-screen in a pixel buffer and the graphics card renders it into the 3D scene. This can have the advantage of moving some of the window rendering to the GPU on the graphics card and thus reducing the load on the main CPU, but you need to have the facilities available on the graphics card to be able to take advantage of this. One example 3D user interface is Metisse which Mandriva first included it into their distribution. Other players in the field are Novell with XGL and RedHat Fedora with AIGLX. Windows Vista also uses 3D rendering for the desktop,but Vista uses Direct3D to accomplish this whereas the others mentioned here use OpenGL. Windows Vista, Microsoft's next-generation operating system, released on 30 January 2007 features the "Aero" interface, with transparency and shading effects as well as a "3D" manipulation of windows. This is the first Windows interface that requires graphics cards with built-in hardware acceleration support. For systems without such cards, the traditional "Basic" and "Classic" interfaces from previous Windows versions are still included.


VIRTUAL REALITY TECHNOLOGYRESEARCH 2006-2008


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■CURRICULUM VITAE OF SOCIETY PRACTICE


2007
2006 Website system Construction
Web System Construction & Designing for
ISHIBASHI MUSIC CORPORATION 「Overseas」
http://www.ishibashi-music.com/cn/

Database Format 
Ishibashi musical instrument
http://www.ishibashi-music.com/cn/index0.html

2007,6
DATA AGENT COMPANY,TOKYO
INFORMATION PROCESS OF NETWORK
DIGITAL INFORMATION PROCESS

2006
Website system Construction
Web System Construction for Virtual Reality
Research Laboratory of Global Information & 
Telecommunications School,WASEDA UNIVERSITY.JAPAN 

2005 
SANSEDO BOOKSTORE OFFICE,TOKYO
DATA PROCESS 

2005
SANWA INDUSTRY COMPANY, JAPAN
ARCHITECTURE DIAGRAM PROCESS 


2001.03
MEDAL DESIGN FOR
CHINA INTERNATIONAL TAIJIQUAN SPORTS CONFERENCE

2000
CCTV
CHINA CENTREAL TELEVISION
GAME Machine Designing For
The Children’s Play Palace of CCTV TOWER.
Cooperation Research Lab
BeiJing University of Aeronautics & Astronautics

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